Tf2 Incorrect Image When Uploading From Computer
Relevant?
The Minigun is called a Minigun considering it is the smallest gun on a helicopter.
This doesn't seem to be relevant, but I effigy I'd amend brand certain before removing it. Should this be kept? Mutated 15:07, 21 July 2010 (UTC)
- It's both irrelevant to TF2 AND untrue. I believe the "Mini" comes from the fact that in its original design, it was based off a similar gun, but fired smaller bullets a lot faster, and then each barrel was "mini" compared to the other gun -- Firestorm sixteen:22, 21 July 2010 (UTC)
Spinning Minigun Pictures
Shouldn't at that place exist pictures of the minigun spinning from the first person bespeak of view?--Awesome Weegee 05:53, 1 November 2010 (UTC)
- I'1000 actually wondering the same. And so ? Jay xviii:49, 15 March 2011 (UTC)
Shh. Sascha is comatose.
Minigun is referred to Sascha not Sasha.--Coconut 17:47, 4 November 2010 (UTC)
- Heh, I noted it equally trivia just before seeing this. Information technology's Sasha in the Vizor description. No ane tell the Toque. MK 02:43, 5 November 2010 (UTC)
- Information technology's a typo: User:Nineaxis/Steam_Chat_Archive (3rd entry) --CruelCow 12:xviii, 5 November 2010 (UTC)
- Sascha is the male version of the proper name. --Latin Geek 19:08, 8 November 2010 (UTC)
- Information technology's a typo: User:Nineaxis/Steam_Chat_Archive (3rd entry) --CruelCow 12:xviii, 5 November 2010 (UTC)
Incorrect Trivia Information
"The Minigun'south bullets (four per i ammo) are the same in both power and range as the pellets fired from the Shotgun, it just fires much faster."
This data is incorrect and conflicts with the numerical information displayed in both the Minigun and Shotguns' pages. Not to mention it isn't present in the Shotgun's Trivia department. I am removing this, and can please a moderator/administrator keep information technology this mode, every bit a butt-hurt SPUFer doesn't want to admit he'south incorrect and will revert this. - Mistah Phoenix xvi:05, eight November 2010 (UTC)
This dispute was started over the SPUF, of all things. I will keep to keep the condition quo until a moderator gives the official word on this. You lot don't change wiki data in the heat of an statement just to testify a point. --Talcon 18:44, eight November 2010 (UTC)
- They have different pellets per shot and different base amercement per pellet. -Spik3d 18:48, 8 November 2010 (UTC)
- This is correct. Practice non re-add it. ~
lhavelund
(talk ▪ contrib) 18:48, 8 Nov 2010 (UTC)- Alright, thanks --Talcon 18:49, eight November 2010 (UTC)
- But throwing this out at that place. Talcon pointed out that sentence during the argument, I noticed it was wrong, I corrected him and the wiki page. My guess is that since well-nigh no one checks the trivia to find impairment-related information on weapons, that incorrect judgement went unnoticed. - Mistah Phoenix 19:eighteen, 8 November 2010 (UTC)
- Alright, thanks --Talcon 18:49, eight November 2010 (UTC)
- This is correct. Practice non re-add it. ~
Weep Some Moar!
Well i was playing as the heavy earlier and i found this glitch hither:
it seems you lot can run at total speed equally the heavy and really burn down your minigun as if you lot were reving information technology, so im asking if i can add this to the minigun trivia or bugs (Credit to my friend frey who made video and helped me get the glitch) Gamecrazy009 19:49, xiv November 2010 (UTC)
- I tin't help but laugh at that video. Regardless, bugs are never trivia. Recollect this! -- Vaught 20:03, 14 Nov 2010 (UTC)
SasCha noteable
Valve fabricated a typo (Source: User:Nineaxis/Steam_Chat_Archive) on their blog mail service Shh. Sascha is asleep.. Tin can we build a consent on whether this is noteable or not, since this commodity keeps on going back and forth (especially with WindBOT correcting the typo, which would exist fixable).
- Oppose: It'southward a lightheaded typo, there's no demand to certificate every single typo of Valve. --CruelCow (talk) xviii:xiii, fifteen November 2010 (UTC)
- Oppose: Nah, there'due south no reason to. -- OluapPlayer (t) 23:02, 16 November 2010 (UTC)
- Oppose: Why would we document typos to brainstorm with? -- Vaught 00:10, 17 November 2010 (UTC)
- Oppose WHO. TOUCHED. MY. GUN. - Smooth [] 02:15, 17 Nov 2010 (UTC)
- Oppose: So long as the bot doesn't mess with the URL title when it links to the blog post. MK 08:35, 17 November 2010 (UTC)
- Oppose Go out the documentation of Robin's mistakes to the people on SPUF.-- Focusknock s 09:33, 17 November 2010 (UTC)
relevant
and so i tried to add some information about the heavy saying, in poker nigth at the inventory, that he melts his ain custom bullets out off old collectors coins. merely it says that things stated in poker nigth at the inventory isnt relevant, but if i didnt have poker nigth at the inventory i would think that information technology was "funny" to know that trivia --The preceding unsigned comment was added by Delta265 (talk) • (contribs) 1626, 25 Nov 2010 (UTC)
- But the game is not-canon. I could come upwards with a fact too, doesn't mean it belongs on the wiki. And please sign your comments with ~~~~. Moussekateer 16:thirty, 25 November 2010 (UTC)
- What proof practice y'all have exactly that Poker Dark is not-canon? Samiam22 19:55, 27 November 2010 (UTC)
- Quite simply that Valve didn't make the game and merely licensed a likeness of the Heavy. The onus is on people to prove it is catechism, rather than the other mode circular. Moussekateer xiii:34, 28 November 2010 (UTC)
Color changing minigun?
I was playing earlier and I occasionally saw the minigun go blackness when a heavy died. Has anyone else seen this bug: [1] Bojjob 17:28, 21 May 2012 (PDT)
- That's Natascha, not the default Minigun. » Coo per Child (blether) • (contreebs) 08:46, 23 May 2012 (PDT)
- Huh, that'south weird, I've never seen it happen earlier... Bojjob 14:24, 23 May 2012 (PDT)
Rendered bullets
On my computer, and on replays I've watched, merely ane bullet out of the iv that are fired at once is always rendered. Relevance for trivia?
Also regarding the trivia, the person that tried to do the maths, for some reason, thought the minigun burned through its ammunition in only 10 seconds. Herp derp. ---Bongoro7 11:06, 18 January 2013 (PST)
- I've updated the trivia to reverberate good mathematics--those bullets must be fabricated of golden. Darkid (|) 11:13, 18 Jan 2013 (PST)
Unused Minigun Textures
In i of the oldest versions of TF2, there are .vtf files showing unusued minigun textures. They don't become to the current minigun, just announced to take been intended for another minigun, with a backpack that might have been connected somehow. Is it worth posting the images and putting them under unused content? TheNoobThatWas (talk) 08:55, 19 July 2013 (PDT)
- Can you upload the textures you found and the directory of them? (On Dispencer 1 too, I read it but mail service on unmarried topic is easier) Rikka Takanashi (talk) • (contributions) 09:16, 19 July 2013 (PDT)
- Information technology appears that the Minigun textures are really slightly better vesions of the old Attack Cannon model, and the Dispencer1.vtf is a meliorate quality, squad colored version of the Archetype Dispenser. I can't think of why VALVe would redistribute them.
TheNoobThatWas (talk) 17:22, xix July 2013 (PDT)
-
-
- Huh, I think it's worth plenty to poot only perchance nosotros should ask some other editors earlier doing that. Rikka Takanashi (talk) • (contributions) 17:46, 19 July 2013 (PDT)
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Unused Minigun Textures
Well, the guy above mentioned about the backpack of the Minigun. However, there are more files inside the VPK.
Inside materials->models->weapons->v_minigun: ac_grill.vtf / ac_grille.vtf / acchrome.vtf / body_side.vtf / innerspring.vtf
Inside materials->models->weapons->w_minigun: backpack.vtf / barrel_chrome.vtf / barreland.vtf / body_side.vtf / grip.vtf
All of these are unused. At that place are also soldier ones that I'll include in the soldier discussion (not the rpg textures)
Gabrielwoj (talk) 09:08, 10 April 2014 (PDT)
Minigun's impairment afterwards Beloved & War patch
While Demoman's Sticky harm rampup change has been reverted, the same isn't for Heavy's Minigun arsenal and it has stayed for a few months at present. Should nosotros test and update the damage value for all Minigun primary when it suffers punishment until it finally ramps up to the electric current value nosotros accept now? --ThePsycho (talk) 01:00, iv September 2014 (PDT)
- The weapon demonstration for this is beingness updated, one time that is done, proper values can probably exist added. Unless yous want to try testing it now, exist my invitee. Ashes (talk) 05:36, 4 September 2014 (PDT)
- I've done extensive test. Each bullet fired from the Minigun suffers -50% damage initially (stacks multiplicatively with Natascha'south -25% damage, any harm rampup/falloff and minicrits/crits) and the penalisation gradually fades within 1 second of un-interrupted firing. Revving up before firing only reduces the initial accurateness penalty and does not bear on damage penalization rampup one. I'll nevertheless await for the new demonstration before adding proper values though, similar you lot said. --ThePsycho (talk) 21:27, twenty September 2014 (PDT)
Love and War?
So, the honey and war update came out barely more than a year agone, and yet there is still no update to the demonstration video, or the information in the folio. I feel it very important, as the update page'south phrasing of Heavy'due south minigun nerf was very vague at the time, and many people I encounter seem to be unaware of the nerf birthday, let alone what exactly it did. There was a section already posted about this problem, only that was as well virtually a year ago. Tin can annihilation exist done virtually this? Tenju (talk) 00:57, twenty June 2015 (PDT)
- Suggest this on the Weapon Demonstration folio although it probably already has, no 1 has got around to doing it. People are busy. Ashes (talk) 11:26, 20 June 2015 (PDT)
Should the demonstrating video and the gallery be updated?
The Gun Mettle Update made all the Miniguns (excepting the Iron Mantle) look smaller in First-person view, or has simply corrected their viewmodel, just like the Fe Drape. Additionally, August 19th'southward patch updated the Australium variant's materials. – MOCOLONI 17:x, August 25, 2015 (UTC+1)
- Aye, the Minigun and Natascha were employ v_models and w_models earlier gun mettle update. This is the thing that need to be update. I'll attempt to call someone for this chore then. Rikka Takanashi (talk) • (contributions) 08:52, 25 Baronial 2015 (PDT)
Medi Gun Pictures
If you click on festivized (scarlet) on the regular and australium variant, it volition show a medi gun, non a minigun. Just idea I'd bespeak that out. Ben10508 (talk) 17:08, 4 September 2018 (UTC)
- Whoops, I must've messed up the names, I can be encarmine retarded sometimes :>
- I'll fix it now VasyaTheWizard (talk) • (contributions) 17:11, 4 September 2018 (UTC)
-
- Re-did them, should be showing correct 3D-views now. Thanks for noticing it! VasyaTheWizard (talk) • (contributions) 17:eighteen, 4 September 2018 (UTC)
Minigun Damage/Accuracy ramp-up
So, I did some testing on tr_walkway with the Minigun, because the lack of info on the Minigun'due south damage/accurateness ramp-up bugs me a lilliputian. (Video: https://youtu.exist/SqV2I9VA7TY) It appears that the Minigun does 50% damage (27 per 1 ammo at point bare) initially, and normal damage (54 per 1 ammo at indicate blank) afterward 1 2nd of being revved, so at least that'southward confirmed, only there'southward still a lot of things I'd like to test if I get around to it:
- What's the accurateness ramp-up? (I have no thought how to quantify this, simply I'one thousand sure somebody does.)
- Is in that location a delay before impairment/accuracy ramp-upward starts?
- Is the damage/accuracy ramp-up linear, or does information technology follow more than of a bend?
- Is the ramp-up the same with all of Heavy's chief weapons?
Feel free to respond these questions yourself if you want to get around to testing. If not, I might get effectually to more thorough testing sometime after this week; nosotros'll see.
HitlineMiamo (talk) 23:12, 21 July 2019 (UTC)
Minigun Rev Time
The Minigun, otherwise known as Saaha, takes effectually .7 to .8 seconds to fully rev up. — The preceding unsigned comment was added by Sparkplugg'd (talk) • (contribs) 08:41 CEST five/half dozen/2020
- Hi in that location,
- first of all, please sign your comments using ~~~~.
- Second of all, if you can prove this with a video with a timer then feel gratis to add it.
GrampaSwood (talk) 07:15, 5 June 2020 (UTC)
Minigun unrev time?
I'thousand pretty sure the minigun takes less time to unrev than to rev. Nosotros should probably annotation the unrev time in the attack information. Gearhart (talk) xiv:55, 24 April 2021 (UTC)
- If you can post the times here with proof (i.e. a youtube link with a timer in the video) for all the Miniguns, a new parameter can be created for them (or the current one edited).
GrampaSwood (talk) xv:10, 24 Apr 2021 (UTC)- I tested it, and constitute I was incorrect most unreving being faster. Go effigy. Gearhart (talk) eighteen:09, 23 September 2021 (UTC)
Source: https://wiki.teamfortress.com/wiki/Talk:Minigun
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